Laman

VIDEO GAME: The Unfinished Swan Review



The Unfinished Swan begins with a blank, white, featureless screen. When the player eventually hits the correct button on their PS3 controller, however, their first-person avatar launches a series of black paintballs, which splatter on any surface they make contact with, revealing the world on the fly. It’s an ingenious mechanic—smart, addictive, and beautiful—and sits at the heart of the game.


Essentially, The Unfinished Swan is an interactive fairy tale. It concerns a little boy chasing a swan that has escaped a painting given to him by his deceased mother. The swan leads him on a wild adventure through a bizarre, unique world. Most interestingly, this world was one constructed by a proud, lonely king whose imagination has run wild. It’s full of over-the-top architecture and red herrings, and most of all it’s strangely incomplete.


The game involves no shooting or killing, and no enemies whatsoever. Instead, the experience is all about solving puzzles, traversing the world and soaking in the story it has to tell you through sound, vision and incidental detail. Like many fairly tales, it’s fairly short—from start to finish only a few hours long—but it’s one you’ll likely replay several times.


Hint: Find all the balloons and you’ll get the power of a sniper rifle. 
by Devon Santos

EVENT: NYCC 2012 Recap!


NYCC is officially getting too big for its britches! This year was super-crowded, as you can see by the picture. In fact, it got so big at one point they stopped letting people in for a bit. But that didn’t stop fans from having a blast!


The SJ Fan Meet-Up was held at the NY Kinokuniya Bookstore near Times Square, and we took over the store SJ Alpha style! In fact, the very first SJ Fan Meet-Up ever took place in NY just one year earlier!


We gave out tons of free loot and launched the special NYCC edition of the SJ Alpha Yearbook! The free Yearbook was a huge hit, and the good news is if you’re a subscriber, you’ll get your special member’s edition in December 2012!


But the big draw of the event was the Masakazu Katsura ( I”s, Video Girl Ai, Tiger & Bunny character designer) signing! Fans waited out in the cold just to have the SJ Alpha Yearbook or a Katsura Sensei manga signed.







And of course, there was plenty of hanging out and talking up all things SJ-related with the fans. Always a good feeling to see old fans and new ones brought together by the power of SHONEN JUMP! In fact, some of these guys went to the first-ever SJ Fan Meet-Up last year!


And after the SJ Fan Meet-Up, Katsura Sensei agreed to do an exclusive interview and sketches for SJ Alpha! We'll have more on that later!


With Katsura Sensei as our special guest of honor, the panel was a hit! We broke news, talked up the SJA Yearbook, and discussed the things we, the editorial team, love about Katsura Sensei’s manga.


Thanks to everyone who came to the SJ Fan Meet-Up this year!
by Urian Brown

CARDS: YU-GI-OH! TCG Swarming


Do you never draw a monster when you need it most? Do you wish that your Field would fill up faster? If so, then try the “Swarm” strategy. Swarming Decks (like Six Samurai Decks) fill up your Monster-Card Zones quickly to catch your slowpoke opponents off-guard and keep them away from your precious Life Points.

Warning: Swarming contains no vitamins and may include such side-effects as screams of fury and foaming at the mouth in your foes. Read on to find out if the Swarm is right for you!

A Swarm Welcome

In lay-Duelists’ terms, to swarm is to fill your Field with Monsters as quickly as possible. Maybe you want to keep your opponent at a distance. Maybe you want to overwhelm them with superior numbers. Or maybe you just want to amass Tributes to summon your star beastie. Certain swarm-friendly cards even have inter-dependent Effects, while others just get stronger if there’s a full Field. You can even skew your swarm toward a specific Level, making them excellent fodder for Xyz’s and Synchros.


A Turn of The Screw
 
Some of the best Swarm-friendly monsters to date are Wind-Ups. Like many of their predecessors, such as the Six Samurai and Lightsworns, Wind-Ups’ effects play off of one another. Many involve Special Summoning more Wind-Ups to the field or some other type of advantage. Also, while most of their effects are one-shots, even a small number can grant you control while Wind-Up Factory ensures there’s always more coming down the pipeline.


Needs of the Many

Here are a few cards to consider if you’re planning to get in on the Swarm action:


Red-Eyes Darkness Metal Dragon

Banish a Dragon-type monster to Special Summon Red-Eyes Darkness Metal Dragon. As long as it’s around, you can Special Summon any Dragon from your Hand or Graveyard once per turn!

The Tricky

Discard one card to Special Summon this guy from your hand. Quick, easy and deadly.

United We Stand

Give any monster 800 ATK for every Monster on your Field, including itself. Awesome Equip Spell? Or the awesomest Equip Spell?

by Chris Turner